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23 December 2020
First patch released on PlayStation 4 and XboxOne
An update has been released for Liftoff: Drone Racing on PlayStation 4 and XboxOne, including a bunch of bug fixes, general improvements and some much requested features. Enjoy!
Changelist
Added:
- Mode 1 can be chosen now (in the flight settings menu)
- Zero throttle at stick center (in the flight settings menu)
- Rewind is now available on L3 (PlayStation) / LSB (Xbox)
Updated:
- The default player settings have been changed to have an increased field-of-view, full assist, and 3rd person view
- Default RC Rates to feel less twitchy (all assist levels with the exception of Full Assist)
- The Quick Setup menu now shows the environment being selected
- The Drone dropdown now shows which drones are player-created, making them easier to find
- Exiting the Workbench now returns the player to the previous menu instead of the main menu. Players will get back to the Career menu for example
- The ‘Play’ button in the Quick Setup is now directly selectable navigating to the right instead of going all the way down
- The pause menu now allows to return to previous menu’s, where the player came from
- Drone selection is now also available in the pause menu when playing a Career episode. The drone selection is filtered based on the available drones and rewarded parts
- The Season 2016 finale difficulty is adjusted now. The A.I. played too aggressive and have been turned down.
- When entering a flight level, a new music track is started
- ACRO tutorial dialogs to reflect Mode 1 versus Mode 2 control schemes
- The credits list has been updated with additional names
Fixes:
- Texture errors
- The drone swarm in the Hannover Night level is now orientated correctly
- 3rd person level of details of the drone when the field-of-view was increased
- The Ummagawd Remix frame now shows the correct brand name
- The Borrum and Fibonacci parts received in Season 2015 did not allow you to select the drone when edited in the workbench through the Career menu