We just released a new update for Liftoff! Get it on Steam now.
We are currently hard at work on the first “Milestone update”: we hope to get the track builder in the game in two weeks. This means a large portion of our efforts go to the development of this development milestone. That’s why the normal updates, like today’s update, are a bit smaller in scope than we are used to.
This update includes:
- Fixed Level mode “hold altitude” on game controller.
Enable “Throttle: hover at center” in the flight controller settings for this to work.
- Allow steering at low RPM
- Set PID settings to better default values
- Small background visual update for Straw Bale
For the tinkerers among you:
We added new parameters in the player XML that you can use to adjust the feel of the flight behavior. You can find them at the end of the xml file, each marked “development_”.
There are 3 parameters, and 2 toggles to turn their effect on or off. AirDrag and UnityDrag change the drag of the drone. Airdrag is a custom implementation that works more at higher speeds. UnityDrag works throughout all speeds. ForcedMass allows you to override the mass (kg) of the drone.
Feel free to play around with these values, and let us know what you think feels best. AirDrag and unityDrag change the drag of the drone. Airdrag is a custom implementation that works more at higher speeds. unityDrag works throughout all speeds. ForcedMass allows you to change the mass (kg) of the drone.