As detailed in our previous blogpost dedicated to flight behaviour & physics, we consider flight simulation to be one of the most important aspects of the project, and we don’t plan to stop improving it any time soon.
We’re currently experimenting with some new flight behaviour changes. This is always a bit tricky as it can influence competitive race times and ongoing tournaments. For this reason, we will make small iterative changes and release them to the experimental branch first, before we release them to the main version of the game.
In this first test, we are working on the effect that pushes the drone down a bit when you lower the throttle. This will allow you to “dip” under gates faster and more precisely. This change is now ready for testing on the Experimental Branch.
As we will be making small changes, we would like your feedback on the following two points:
- Do you notice the effect?
- Do the tweaks improve your experience?
For those new to Liftoff, the Experimental Branch (EB) a separate optional branch of the game, is available to the public for testing purposes. This branch can be accessed by anyone, but can also be completely ignored in favour of playing the more polished main versions of the game. Versions available on the EB will contain experimental features and content and will likely be unpolished and buggy. As a result, we do not recommend using these versions as your go-to version of the game for playing and competing. They do, however, allow us to test faster and get you as the player even more involved with the development of Liftoff.
To get access to the Experimental Branch you have to change some “Properties” settings on Steam. To do so, follow these steps:
- Right click on “Liftoff” in your Steam Library
- Click “Properties”
- In the “Properties” menu, click the “BETAS” tab
- Select “Experimental Branch” in the dropdown menu
- Check the EB forums for information about the latest version
- Happy testing!