With the release of the first Early Access version coming up in a couple of days, it’s time to share some more details with our amazing community. We’ve added a new page to our website specifically for the Early Access release, this page will receive more updates in the coming days!
What to expect?
As gamers we are big fans of an open approach to game development. To create the best game possible we want to let the gaming community participate in the decision-making. In this way, we aim to collect all the information we need to improve and expand the current version of Liftoff. We plan to actively engage with the players and we are open to feedback and suggestions. To make good on that promise, the Early Access version will include an easy-to-use feedback tool, to share your feedback “on the fly”. 😉
However, be warned: If you are someone who enjoys a solid polished product we don’t recommend the Early Access version of the game. Early Access is only for those who are willing to invest in a project early on and are prepared to deal with all the little teething problems that are inherent in game production. While getting involved as early as possible might be exciting, we would recommend most players to wait for the full experience. Everything released under the Early Access program is to be considered work in progress and may not represent the final product.
Early Access key features
- Free flight mode
- A complex flight simulation
- Flight physics based on drone components
- Flight controller settings
- Level and Acro flight mode
- FPV signal loss based on environment
- FPV camera noise and distortion
- Basic damage simulation and crash effects
- Basic character animation implementation: Fat Shark
- Basic tutorial level
- 3 environments: Straw Bale, Pine Valley, Minus Two
- Workbench: modify your drone
- Vortex frame
- First batch of propellers, batteries, motors
- RC remote and game controller support
- Input calibration tool
- Input presets for several common controllers
- Key mapping
- First version of menu, interface and soundtrack
- Graphics and audio settings
- In-game feedback tool
Even after multiple Facebook posts, tweets, mails and a detailed blog post, this is still the most frequently asked question. While the answer isn’t particularly hard to find, the question is also obviously the biggest compliment we can get. It means people are really excited about Liftoff, which we we appreciate a lot! 😀
To answer it one more time: we will press the submit button on the 8th of November…
Here’s the bad news: we noticed Valve doesn’t work during weekends, so we are not exactly sure when they’ll push our release build to the Steam store. We expect it to be available for everyone about a day later, on Monday the 9th of November. So why did we aim for the weekend? Well, we want to get our local drone racing team, Drone Racing Belgium involved, and on that particular day, they have an exciting race event near our studio. Naturally we want them to be part of the “button pressing”! 😉
Everyone brave enough to try out a work-in-progress product and share feedback with us deserves a discount in our opinion. The Early Access version will be sold for €19,99. The full release will likely be €29,99. When you buy the Early Access version, you will receive all future updates for the main game at no extra cost (except for any expansions or DLC).
We’ve always talked about 2 environments for the first Early Access release: Pine Valley and Minus Two, but our feature list up there mentions another level. We are happy to reveal we are including a third environment for the first Early Access release. The goal with this extra environment was to have an open setting with fewer obstacles for those in speed rather than technical expertise.