In our case a “storm before the storm”!
Up until a couple of weeks ago, the project was nothing more than a collection of cool prototypes and artwork. During early development it’s easiest to develop key parts of your game separately so that they don’t interfere with each other. When those parts reach a certain level, you start putting them all together into one big melting pot. Then, at the end of a project you start adding polish, which is one of the hardest aspects of game development. Up until this polishing stage, you are painting your project with rough brushstrokes, whereas adding polish means you are painting in all the little details.
Liftoff is still at an early development stage, in a normal development process you wouldn’t even think about polish at this stage. Yet we promised our community we would show the game to them for the first time on GameForce this weekend. We are happy to tell you we now have a version of the game that actually looks and feels like a real product. Stitching all parts together and adding a first layer of polish really shows the potential of the game and we are more than proud to let the public play it.
Today we have been hard at work to get all our stuff at the game convention, and we even brought a Vortex with us! Tomorrow is the big day!